1. Rainbow Six Siege Rules and Format
Any person that has a standing cheating ban by Ubisoft for Rainbow Six Siege is ineligible to participate in any DGL-run Rainbow Six leagues and tournaments. This ineligibility will last as long as Ubisoft upholds the cheating ban.
1.2. Player Eligibility
All players participating in Rainbow Six Siege competitions must enter their Uplay Nickname. The game account is needed to invite players into a custom match and to check if the correct player is playing. In order to participate in tournaments by DGL, you must meet the following requirements:
If you do not meet these requirements, you will be deemed ineligible.
1.3. Team and Player Names
DGL reserves the right to edit Nicknames and/or URL aliases. Team or player names that are too similar to that of another team or player are subject to be changed by DGL.” If a team name has been wrongly seized, please file a support ticket with proof of ownership of the name. Team and player information will not be allowed to change once a cup has begun. This includes game accounts and team names. Only registered team members are allowed to play for a team. Playing in any matches with a ringer is prohibited. Players and teams must compete under their officially registered Rainbow Six Siege team names and Nicknames during all official matches.
Team rosters must consist of at least 5 players to participate in a cup. Teams are only allowed to compete with players on their roster with a registered game account. All roster changes must be made prior to the start of a cup. Playing with different players and/or illegal ringers will result in punishment.
1.5. Game version
All players must install the newest version of the game in order to participate in DGL tournaments. Updates must be installed before the tournament starts, so delays will be at a minimum.
1.6. Technical Issues
Teams are responsible for their own hardware and internet connection. Matches will not be rescheduled because of technical issues.
To keep tournaments as efficient as possible, admin reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block another team. In some scenarios, both teams may be affected. Any team found using known exploits or third party programs will be disqualified from the tournament. If it occurs on a second occasion at any point, that team will be banned from future events at the discretion of the admin team.
2. Armor Legion Gaming Cup Rules
2.1. Armor Legion Gaming Tournament Format
2.1.1. Tournament Settings
2.1.2. Game Settings
184.108.40.206. Match Settings
220.127.116.11. Game Mode: TDM Bomb
18.104.22.168. Operators and Map Pool
Unless otherwise specified, all Operators and Maps are allowed (DLC is allowed).
Teams are only allowed to have one player using a shield operator (Blitz, Montagne, Recruit with a shield) at a time.
2.1.3. Ranking Points
The ALG series will utilize a point system to track placings for cups and determine seeding for future events. The points for each placing is listed below.
2.1.4. Seasonal Finals
There will be seasonal finals held on the first Saturday of every month. The top 8 teams with the most accumulated points from the previous month will be placed into a single elimination bracket and compete for first and second place. The points will then be reset for all teams for the next month’s ALG cups.
Only teams residing in South Africa can compete in the ALG Rainbow Six Siege cup. Any teams outside of South Africa trying to circumvent this rule in any way will be removed from the cup and is subject to penalization.
2.3. Game preparations
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by DGL admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team.
2.4. Substitute Players
Three substitutes are allowed to be registered to your team during a cup. Substitutes may only relieve players at the start of each game. Once a game has begun, substitutes cannot be utilized until after the game is over.
2.5. Player Lineup
Teams must show their player lineup during each match, on the DGL website. To set/change your player lineup, click “change player lineup” on the match info page and select the players that are competing for that particular match.
2.6. No show
If a team is not ready to play 15 minutes after the scheduled match time, please submit a protest ticket including any screenshots or other evidence. This is the fastest way to get your match checked to move on to the next round.
In the case that a player(s) disconnects, if it is in the first 15 seconds of a round and there has been no contact between teams, the game may be ended and re-hosted. If a player disconnects after 15 seconds, the round must continue.
If a player disconnects, they can rejoin at any time, but it must be the same player reconnecting to the same team. Teams are allowed to continue playing matches a player down if they choose to.
A re-host can only be played with prior admin approval. Please contact an admin via support ticket to receive approval. In the case of a re-host, both teams must select the same settings and start with the score from the previously ended game. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 15 seconds of a round, and there has been no contact between teams.
Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.
If a match was incorrectly reported by your opponents or you wish to dispute the match for any reason, your team has 10 minutes to protest the match. Match protests must include media evidence such as screenshots or video recordings clearly showing the results of the match/series or claim of the disputes. Teams are responsible for providing proof of match results in case of disputes.
3. Match rules
3.1. Maps (Mapvote System)
Picking and banning of maps must be done using the “Mapvote System”. The mapvote will be used for all "best of" series. The chronological order in which the maps will be played is also determined by vote. Any member of a team can conduct the map vote process.
3.1.1. Best of One
The "Mapvote System" will select the lower seeded team to ban the first map. Banning will alternate between teams until 1 map remains.
3.1.2. Best of Three
The "Mapvote System" will select the lower seeded team to ban the first map. Banning will alternate between teams until 3 maps remain. The chronological order in which the maps will be played will also be determined by vote.
3.2. Game Pause
If a player pauses a game, they must state the reason for the interruption and give an approximation of how long it will take. The game can only be resumed once both teams are ready. The pause should last no longer than 10 minutes. Violating this rule can lead to a re-game.
Observers are allowed only if both teams agree. Exceptions to this rule are, DGL admins and people that are given permission by an admin (e.g. shoutcasters or streamer). Under no conditions are teams allowed to play with referees other than DGL referees.
Both participants are responsible for submitting the correct result. Results must be submitted after all games have been played. If results are disputed, participants should have screenshots and the required replay files available to verify the result and file a protest.
5. Communication & Support
Please use matchchat, located on the bottom side of your screen or submit a support ticket for any assistance during the cup. DGL website is the main communication tool for admins to communicate to players through matchchat during a cup.
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
6. Match Media
All match media (screenshots, demos, etc) must be kept for at least 14 days. You should upload the match media from a match to the match info page as soon as possible. Faking or manipulating match media will result in severe penalties. Match media should be titled clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.
7. Casting and Streaming
Casting an DGL match is only allowed with an DGL admin agreement. To initiate an agreement, please open a Support ticket. If your match is being cast by DGL, please follow instructions given by the admin in Cup Chat prior to match start. These will include:
8. Country restriction
This competition is open to all players who resides within an eligible country. Eligible countries are: