Telkom Digital Gaming League


1. Rainbow Six Siege Rules and Format

1.1. Eligibility

Any person that has a standing cheating ban by Ubisoft for Rainbow Six Siege is ineligible to participate in any DGL-run Rainbow Six leagues and tournaments. This ineligibility will last as long as Ubisoft upholds the cheating ban.

1.2. Player Eligibility

All players participating in Rainbow Six Siege competitions must enter their Uplay Nickname. The game account is needed to invite players into a custom match and to check if the correct player is playing. In order to participate in tournaments by DGL, you must meet the following requirements:

  • You must be a registered player on the DGL website.
  • You must have an active Uplay nickname in good standing listed on your profile.
  • You must be a part of a registered team under a registered clan on the DGL website.


If you do not meet these requirements, you will be deemed ineligible.

1.3. Team and Player Names

DGL reserves the right to edit Nicknames and/or URL aliases. Team or player names that are too similar to that of another team or player are subject to be changed by DGL.” If a team name has been wrongly seized, please file a support ticket with proof of ownership of the name. Team and player information will not be allowed to change once a cup has begun. This includes game accounts and team names. Only registered team members are allowed to play for a team. Playing in any matches with a ringer is prohibited. Players and teams must compete under their officially registered Rainbow Six Siege team names and Nicknames during all official matches.

1.4. Roster

Team rosters must consist of at least 5 players to participate in a cup. Teams are only allowed to compete with players on their roster with a registered game account. All roster changes must be made prior to the start of a cup. Playing with different players and/or illegal ringers will result in punishment.

1.5. Game version

All players must install the newest version of the game in order to participate in DGL tournaments. Updates must be installed before the tournament starts, so delays will be at a minimum.

1.6. Technical Issues

Teams are responsible for their own hardware and internet connection. Matches will not be rescheduled because of technical issues.

1.7. Disqualification

To keep tournaments as efficient as possible, admin reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block another team. In some scenarios, both teams may be affected. Any team found using known exploits or third party programs will be disqualified from the tournament. If it occurs on a second occasion at any point, that team will be banned from future events at the discretion of the admin team.

2. Armor Legion Gaming Cup Rules

2.1. Armor Legion Gaming Tournament Format

2.1.1. Tournament Settings

  • Tournament Format: Until Finals - Best of 1/ Finals - Best of 3
  • Game Mode: Private match
  • Team Size: 5v5
  • Server: Higher Seed Hosts (Dedicated servers are allowed only if both teams mutually agree to it)

2.1.2. Game Settings

  • Time of the Day: Day
  • HUD Settings: Pro League 3 Match Settings

  • Number of Rounds: 8
  • Attacker/Defender role swap: 1
  • Overtime: 3 Rounds
  • Overtime score difference: 2
  • Overtime role change: 1
  • Objective Rotation Parameter: 1
  • Attacker Unique Spawn: On
  • Damage handicap: 100
  • Friendly fire damage: 100
  • Injured: 20
  • Sprint: On
  • Lean: On
  • Death Replay: Off Game Mode: TDM Bomb

  • Plant duration: 7
  • Defuse duration: 7
  • Fuse time: 45
  • Preparation: 45
  • Action: 180 Operators and Map Pool

Unless otherwise specified, all Operators and Maps are allowed (DLC is allowed).

Teams are only allowed to have one player using a shield operator (Blitz, Montagne, Recruit with a shield) at a time.

2.1.3. Ranking Points

The ALG series will utilize a point system to track placings for cups and determine seeding for future events. The points for each placing is listed below.


Season Points




















2.1.4. Seasonal Finals

There will be seasonal finals held on the first Saturday of every month. The top 8 teams with the most accumulated points from the previous month will be placed into a single elimination bracket and compete for first and second place. The points will then be reset for all teams for the next month’s ALG cups.

2.2. Regions

Only teams residing in South Africa can compete in the ALG Rainbow Six Siege cup. Any teams outside of South Africa trying to circumvent this rule in any way will be removed from the cup and is subject to penalization.

2.3. Game preparations

Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by DGL admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team.

2.4. Substitute Players

Three substitutes are allowed to be registered to your team during a cup. Substitutes may only relieve players at the start of each game. Once a game has begun, substitutes cannot be utilized until after the game is over.

2.5. Player Lineup

Teams must show their player lineup during each match, on the DGL website. To set/change your player lineup, click “change player lineup” on the match info page and select the players that are competing for that particular match.

2.6. No show

If a team is not ready to play 15 minutes after the scheduled match time, please submit a protest ticket including any screenshots or other evidence. This is the fastest way to get your match checked to move on to the next round.

2.7. Disconnects

In the case that a player(s) disconnects, if it is in the first 15 seconds of a round and there has been no contact between teams, the game may be ended and re-hosted. If a player disconnects after 15 seconds, the round must continue.

If a player disconnects, they can rejoin at any time, but it must be the same player reconnecting to the same team. Teams are allowed to continue playing matches a player down if they choose to.

2.8. Re-Host

A re-host can only be played with prior admin approval. Please contact an admin via support ticket to receive approval. In the case of a re-host, both teams must select the same settings and start with the score from the previously ended game. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 15 seconds of a round, and there has been no contact between teams.

2.9. Forfeit

Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.

2.10. Protests

If a match was incorrectly reported by your opponents or you wish to dispute the match for any reason, your team has 10 minutes to protest the match. Match protests must include media evidence such as screenshots or video recordings clearly showing the results of the match/series or claim of the disputes. Teams are responsible for providing proof of match results in case of disputes.

3. Match rules

3.1. Maps (Mapvote System)

Picking and banning of maps must be done using the “Mapvote System”. The mapvote will be used for all "best of" series. The chronological order in which the maps will be played is also determined by vote. Any member of a team can conduct the map vote process.

3.1.1. Best of One

The "Mapvote System" will select the lower seeded team to ban the first map. Banning will alternate between teams until 1 map remains.

3.1.2. Best of Three

The "Mapvote System" will select the lower seeded team to ban the first map. Banning will alternate between teams until 3 maps remain. The chronological order in which the maps will be played will also be determined by vote.

3.2. Game Pause

If a player pauses a game, they must state the reason for the interruption and give an approximation of how long it will take. The game can only be resumed once both teams are ready. The pause should last no longer than 10 minutes. Violating this rule can lead to a re-game.

3.3. Observers

Observers are allowed only if both teams agree. Exceptions to this rule are, DGL admins and people that are given permission by an admin (e.g. shoutcasters or streamer). Under no conditions are teams allowed to play with referees other than DGL referees.

4. Results

Both participants are responsible for submitting the correct result. Results must be submitted after all games have been played. If results are disputed, participants should have screenshots and the required replay files available to verify the result and file a protest.

5. Communication & Support

Please use matchchat, located on the bottom side of your screen or submit a support ticket for any assistance during the cup. DGL website is the main communication tool for admins to communicate to players through matchchat during a cup.

5.1. Admins

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

6. Match Media

All match media (screenshots, demos, etc) must be kept for at least 14 days. You should upload the match media from a match to the match info page as soon as possible. Faking or manipulating match media will result in severe penalties. Match media should be titled clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.

7. Casting and Streaming

Casting an DGL match is only allowed with an DGL admin agreement. To initiate an agreement, please open a Support ticket. If your match is being cast by DGL, please follow instructions given by the admin in Cup Chat prior to match start. These will include:

  • Your lobby name and password, that will also be shared with the casters
  • Team colors, which will remain the same for all games in the match
  • Allowing replays to play out instead of being skipped, for casting purposes

8. Country restriction

This competition is open to all players who resides within an eligible country. Eligible countries are:

  • South Africa.
  • Namibia


These Terms and Conditions are for 3rd Party Tournaments hosted on the Digital Gaming League website.



  • 1. Eligibility

    • 1.1 - Players who are currently suspended/banned from the Digital Gaming League website are not permitted to register for events on the Digital Gaming League website.
    • 1.2 - All players who wish to compete in 3rd Party leagues hosted on the Digital Gaming League website must have a valid Digital Gaming League account. All required information on your profile must be filled in and completed. 
    • 1.3 - 3rd Party leagues hosted on the Digital Gaming League website may at times limit event registrations and participation to certain countries or regions. Special permission can be granted on a case by case basis at the sole discretion of the tournament director running the tournament.
  • 2. Cheating, Disputes and violations

    • 2.1 - A dispute occurs when one team wishes to lodge a complaint about another team's actions. Please make sure that you fully understand the rules regarding an incident before lodging a dispute.
    • 2.2 - All disputes must be lodged privately with the 3rd party tournament director.
    • 2.3 - Disputes must be raised in a calm and discrete manner.
    • 2.4 - It is the responsibility of the player to understand and avoid all possible infringements. If you are unsure as to whether your strategy constitutes cheating, please consult an official of the 3rd part tournament before your match.
    • 2.5 - Violation of any part of these terms and conditions will, at the official’s discretion, result in an immediate disqualification and/or loss of winner status.
    • 2.6 - The decision of the 3rd party tournament director is final.
    • 2.7 - Cheating is any unlawful measure that gives a player an unfair advantage over others. Such measures include (but are not necessarily limited to):
      • 2.7.1 - 3rd-party software (which may/may not be integrated into the game code) which bypasses the natural competitive mechanisms of the game.
      • 2.7.2 - Where the game provides such an interface, scripts/macros (known as “binds”) which would not otherwise be possible to execute or provide an unfair advantage.
      • 2.7.3 - Exploits (including game engine exploits, video driver setting exploits (Ambient occlusion/LOD), modification exploits and map exploits).
      • 2.7.4 - The above mentioned must be governed by the 3rd party tournament admins. Please contact your tournament admins if you have any questions about the above in regards to the 3rd party tournament you are taking part in.
    • 2.8 - Players should use default player models, weapons skins, heads-up display (HUD), point-of-view (POV), and sounds. If a default/standard configuration is supplied, players must use this unless otherwise stated by the 3rd party tournament.
    • 2.9 - The use of restricted/unfair CVARs or DVARs is considered cheating unless otherwise stated by the 3rd party tournament.
    • 2.10 - Cheating can and will be monitored by the officials of the 3rd party tournament. They reserve the right to review game demos and make a collective decision on any or all of these infringements.
  • 3. Exclusion of liability

    • 3.1 - By registering for this competition each participant assumes sole liability for any personal injury caused or claimed to have been caused to him or her as a result of or in connection with participating in this competition and/or any Prize.
    • 3.2 - To the extent permitted by law, neither the Organiser nor the Promoter is responsible or liable for:
      • 3.2.1 - Inaccurate entry information
      • 3.2.2 - Entries that are not received for any reason, including because they are lost, misdirected or stolen, or that are received, but are late, illegible, or incomplete
      • 3.2.3 - Any problems or technical failures of any kind, including malfunction of any communication network or lines, computer online systems or network, servers or providers, computer equipment, or software
      • 3.2.4 - The unavailability or inaccessibility of any service whether or not caused by traffic congestion on the Internet or any website
      • 3.2.5 - Unauthorised human intervention in any part of the tournament
      • 3.2.6 - Electronic or human error which may occur in the administration of the tournament
      • 3.2.7 - Any loss, damage or injury suffered or incurred by any participant or any other person as a result of or in connection with participation in the tournament and/or any Prize, howsoever caused
      • 3.2.8 - Any injury or damage to persons or property, including to the participant's or any other person's computer related to, or resulting from, participation or downloading any materials in connection with the tournament.
    • 3.3 - These Official Rules do not affect, and are not intended to affect, any rights or remedies a consumer might have, which cannot be excluded under applicable consumer protection laws. To the fullest extent permitted by law, any liability of the Organiser and/or the Promoter or their respective servants or agents for breach of any such rights is limited to the payment of the cost of having the Prize supplied again.
  • 4. General Conduct

    • 4.1 - Players are expected to conduct themselves professionally at all time, giving due respect to all other participants/administrators/spectators/sponsors. Any action which might bring your team, the league, event organisers, Telkom Gaming or the league sponsor(s) into disrepute will result in a penalty set out by the 3rd party event organiser.
    • 4.2 - Abusive or disorderly behavior, including any use of harassing, negative, or profane language, will not be tolerated and constitute grounds for penalty set out by the 3rd party event organiser.
    • 4.3 - Offensive/Trash talk is not permitted during matches or on the Digital Gaming League website. During matches, it is recommended that only team leaders communicate with their opponents (other than match etiquette such as "gg" and "glhf"). Accusations of misbehavior must only be submitted directly to 3rd party tournament admin. Disputes must not be made public. Penalty set out by the 3rd party event organiser.
    • 4.4 - Nudity, hate speech, self-harm, dangerous organisations, bullying and harassment, sexual violence and exploitation, criminal activity, violence and graphic content are not allowed on the DGL website or related platforms, such as leagues. Class E-2 Penalty (please see the Digital Gaming League terms and conditions for information on the penalty.